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About the project
Disney Games wanted to bring the power of Mickey’s paint brush to life in the real world to promote the highly anticipated game, Epic Mickey 2.
I acted as the VFX Supervisor and then followed the shots into post-production, oversaw the team of 3D animators, and also composited the finals delivered to the editing house.
While on set, I ensured proper tracking could be achieved and texture references and HDR imagery were captured to build photo-realistic cars in post-production. While managing the project’s team of artists and guiding look development, I helped track several shots, add paint splatter and magical effects, then composited the finals.
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